//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect Large
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		techLogic none/TG Ballista Lvl 1/TG Ballista Lvl 11
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual jimmy
				}
			}
		}
		SetSelector // BALLISTA LEVEL 01
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_idleA
//VFXs
					Connect hotspot rage hotspot
					Connect hotspot flaming hotspot
				    connect hotspot hornboost hotspot
				    connect hotspot kastorbonus hotspot
				    connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
		techLogic none/TG Ballista Lvl 1/TG Ballista Lvl 11
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual jimmy
				}
			}
		}
		SetSelector // BALLISTA LEVEL 01
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_walkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					tag FootstepLeft 0.0 true
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true
					tag FootstepRight 0.9 true
//VFXs
					Connect hotspot rage hotspot
					Connect hotspot flaming hotspot
				    connect hotspot hornboost hotspot
				    connect hotspot kastorbonus hotspot
				    connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
		techLogic none/TG Ballista Lvl 1/TG Ballista Lvl 11
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual jimmy
				}
			}
		}
		SetSelector // BALLISTA LEVEL 01
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_idleA
					length 150.00
//VFXs
					Connect hotspot rage hotspot
					Connect hotspot flaming hotspot
				    connect hotspot hornboost hotspot
				    connect hotspot kastorbonus hotspot
				    connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}

//==============================================================================
anim charging
{
    SetSelector
    {
		techLogic none/TG Ballista Lvl 1/TG Ballista Lvl 11
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual jimmy
				}
			}
		}
		SetSelector // BALLISTA LEVEL 01
		{		
			set hotspot
			{
				version
				{
				    Visual Siege N Ballista_attackA
                    tag Attack 0.61 true
                    tag GenericSound 0.61 true
                    tag SpecificSoundSet 0.61 false BallistaAttack checkVisible
				    length 0.9
//VFXs
					Connect hotspot rage hotspot
					Connect hotspot flaming hotspot
				    connect hotspot hornboost hotspot
				    connect hotspot kastorbonus hotspot
				    connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
		techLogic none/TG Ballista Lvl 1/TG Ballista Lvl 11
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual jimmy
				}
			}
		}
		SetSelector // BALLISTA LEVEL 01
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_deathA
                    tag SpecificSoundSet 0.31 false BallistaDeath checkVisible 
				}
			}
		}
	}
}
